| "My, my, this is one hot planet! Hopefully you'll last more than a few minutes." | |
| Room ID#(s): | 60 - 64, 66 - 75
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| Bugs & Glitches: | Yes
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| 75.txt | It wouldn't do any good to do that here. Besides, you'll probably just blow your own foot off.
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| 600.txt | It would be a little embarassing to disrobe out here on the planets' surface. Why not go back to your ship? |
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Clipping Through OrtegaCategory: Out of BoundsCredit: SantaClaus
Starting at the farthest screen to the right just after crossing the unstable bridge, go diagonal down-left ([END] key) this will move the player 2 screens (1 down, 1 left) and place Roger in a spot between impassable control layers, leaving Roger stuck. In addition Roger will move around the screen much faster than normal.The player can escape from this by moving upwards, though the walking animation will remain a mess. This is fixed by crossing the bridge. |
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Silent DeathCredit: Kuro-chan
Starting at the farthest screen to the right just after crossing the unstable bridge, go diagonal down-left ([END] key) this will move the player 2 screens (1 down, 1 left) and place Roger in a spot between impassable control layers, leaving Roger stuck. In addition Roger will move around the screen much faster than normal.In Room 69, Roger does not have an "Ohhh Nooo" show up as he falls into the chasm around the rocks in the middle of the room. It is possible the rocks in front of the chasm may block the sprite from appearing, though it is unusual for it not to appear at all. |
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Skipping the PoleCategory: Out of BoundsCredit: Swimfan Additional Research: Kuro-chan
To do this, the player must walk 1 screen to the right of where the bridge is (do not cross it). Try to get as close to the far right edge of the screen while being as close to the edge of the rocks (along the bottom path). Then, walk diagonal right-up as the screen changes. This may take a few tries, but if done right, Roger will start above the chasm, but not fall through because the player has touched a boundary line that tells the game to kill Roger. However, this affect does appear to mess with how quickly Roger walks around the map.To make it back to the ship, Roger needs to carefully follow the chasm around by walking up a screen, then left (around the land mass) and then down (lower-left corner). If done right, the player will end up right by the ship. Though walking will still seem awkward, it is very possible to re-enter the ship.This is useful for a low-score run where not grabbing the pole and not jumping the chasm will save the player from collecting several points. |
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Survive OrtegaCredit: SwimfanAdditional Research: Kuro-chan
Ortega is survivable without buying and wearing the Thermoweave Underwear. To enable this glitch, the player must walk left to the next screen, wait a few seconds. Normally, the death counter would kill Roger when it reaches 1, but both the ship and screen to the left do not have this trigger (at least on the right side of the screen). Walk downwards, the immediate diagonal up-right back up into this screen as the screens change. If this is done right, you will get the warning about the surface being too hot to survive, but this will not kill the player. However, Roger will be (temporarily) stuck on the dying animation that cycles through while the player walks around on the screen. This changes if the player returns to the ship or attempts to cross the unstable bridge.This is useful for a low-score run where not wearing the underwear means they do not have to purchased, which also Roger does not require money, allowing him to keep the glowing gem. |
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Roger's Ladder FreakoutCredit: Gage Holston
A frankly bizarre glitch.There is walkable terrain on the force field generator screen that causes Roger to switch to a crawling animation and be forced downwards if he's not moving. If the player directs Roger onto the nearby ladder, he'll climb up and get back on his feet. The unwalkable edges around the room now cause Roger's movement to completely freak out and make him move in most unpredictable ways. If the player moves immediately left after climbing back up the ladder, there's a good chance Roger's movement will result in him going out of bounds. The player can press the directional buttons again to regain control at any time during Roger's movement.
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OK. I have mucho paperwork to finish.There is content that has been found since the page was last updated and needs to be included. |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Locations | Out of Bounds |